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Some new Laws to be obeyed

With the change of posibilities to do things and in the course of time the necessity of a new, additional set of laws has occured. With the work done by my predecessor, Radan, and my own experiences, I worked out these new laws, who are valid with the date of their publishing.

Law about Guilditems    ::top

The Guilds all have a guilditem, which is to be used by the members of the guild, only. These items are listed in the book Protection. It might happen, that a person happens to own a guilditem of a guild to which that person doesn't belong. This is a matter of the involved guild, which members have the right to demand the guilditem back. If the person, which doesn't belong to the guild, doesn't want to give the item back volunteerly, the guild members as well as friends asked to assist in this matter have the following possibilities to regain it:

  • Ask the person to give the item back.
  • Steal the item either with magical or mundane powers.
  • Fight the person in stunmode, and get only the guilditem from him/her.
  • Fight the person in killmode, and get only the guilditem from the corpse.
If none of this options is available, a guildmember is allowed to inform the court of this crime.
  • Write a mail to the Judge, who will order his assistants to make an examination on the person. Examination includes the bags/backpacks and discs of a person.

If the item in question is not found, the court will inform the guildmember who asked for the investigation of the result and the accused will not be inspected for the next two weeks. In case the guildmember wishes another investigation he has to inform the judge to do so, but no further actions will be taken during a period of 14 days after the first investigation.

If the guilditem is found at the person, he/she is ordered to give it to the assistant. If he/she obeys, a fine of 2 platinum coin per day and guilditem will be charged, beginning with the day of the inspection and continuing until either the items are handed to the judge or his assistants or the court receives a letter of the original accuser asking to stop further fines.

If the fines rise too high, further steps will be made by the judge. If a person doesn't allow the assistant to examine his/her items, he/she is treated, as if the guilditem was found.

If the accused happens to own named items legally (ie, bought from the guild or acquired by friendship to a member of this guild) and he is able to prove this (preferably by a written document) no fines will be raised and further mails regarding this matter will be ignored.

Do _not_ write down an accusation in this room; although the ownership of guilditems of a foreign guild is not legal, it isn`t a crime severe enough to justify an accusation.

Law about Guildprotection of NPCs    ::top

A guild may protect NPCs when the following procedure was made:
  1. A member of the administration of the guild has to start a voting in the guild about protecting a certain NPC.
  2. After the sucessful voting for the protection of a NPC, the Guildmaster has to inform the Judge of Padorn about the decision, and he has to give reasons, why that NPC is to be protected.
    If the voting wasn't sucessful, the guild may not protect the NPC.
  3. The Judge has to decide if the reasons are worth a protection. If he/she thinks that the reasons are good enough, a note at all important boards, including those in: Townhall of Padorn, Townhall of Razza, Townhall of Saint Susie, Rotten Waezle in Atlantis, Citizenshall in Lonar, Quester's Hut in Clouds... has to be put by the members of the Guild, which protects the NPC.
    If the Judge thinks the reasons to be not enough to protect the NPC, the guild may not protect it.
Protected NPCs are to be treated the same way as the Guildguards. The Judge is not allowed to start a voting of protecting a NPC himself, neither may he/she participate in the voting. A list of the protected NPCs can found in the book Protection, here in the courthouse.

Law about Guildrooms    ::top

The following rules concerning Guildrooms are herby Law:
  1. The Guild-Rooms are including the internal rooms behind the Guild- guard, as well as the entrance hall which is the area between the street and the internal rooms.
  2. Only members of the Guild are allowed to enter it.
  3. Guildmembers are allowed to order non-guildmembers (strangers) to leave the entrance area. If this order isn't obeyed in a short period of time (about 20-30 seconds), the Guildmember (defender) is allowed to attack the foreigner (intruder) to defend the Guild.
  4. Any intruder inside of the internal guild rooms may be attacked immediately.
  5. If the intruder dies inside of the guild, the defender may keep the inventory as a reward. If the defender dies, he may accuse the intruder of murder. The inventory of the defender is to be left inside of the guild-rooms, where it may be regained by him or a friend.
  6. Any guild should have a list, where the enemies of the guild are quoted. If a person standing on such a list enters the entrence- hall, it may be attacked by members of the guild immidiatly.
  7. The chasing of an intruder beyond the guild-rooms is not allowed.

Law about masked persons    ::top

Any masked elf, human, centaur, dwarf, gnome or fairy wearing a mask to hide the face is declared to be Assassin. These Assassins wear this mask, because they are on a mission to kill a certain person. It is allowed to attack the Assassin to prevent him from fulfilling his mission. It's free to the lawful citizen, attacking the Assassin, if he kills or just removes the mask.

Law about the Necronomicon    ::top

To prevent further damage done to unprepared people studying in this foul work, named book is forbidden in the world of Xyllomer. It is allowed to retrieve this Black Book from someone studying in it by all means, except player killing, before the mind of the reader becomes corrupted beyond any help.

Thanks to the old Judge of Padorn, Radan, who created most parts of the law about guildrooms.

Sangdrax, Judge of Padorn

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