The Laws of Xyllomer
- Law about Stealing
- Law about Player killing / attacking
- Law about Guilditems
- Law about Guildprotection of NPCs
- Law about Guildrooms /-attacks
- Law about masked persons
- Law about the Necronomicon
- Law about Outlaws
There are 4 classes of crime, listed below.
- Player killing
- Attacking guilds
- Other crimes, including playerattacks
The set punishments for the crimes player killing and theft will be decided
upon (see Book Fines as well).
Attacking another guild or their protected NPC`s is a guild-internal matter
and no crime in itself, but harm done to defending players might result in
§1 Law about Stealing ::top
A victim of theft has two options:
- Either to force the return of his stolen goods themselves or
- to accuse the thief and leave it to the judge to investigate.
If the victim chooses the former, he must first find the thief, accuse him
of the crime and request the return of the stolen goods. Should the thief
deny the crime, the victim has the right to knock the thief unconcious and
take his goods back. He must however acknowledge the fact that the thief
will defend himself and he thus runs the risk of being killed by the thief
(this does _not_ count as player killing).
However, KILLING of a suspected thief is a crime!!
A guilty thief must reimburse between 150% and 250% of the value of
the items stolen to the victim. The exact sum to be paid will be decided
by the judge. Generally, no fine will be raised against the thief though
the judge reserves the right to raise such a fine as he sees fit. If
after repeated prosecution the thief shows no intention of changing his
ways, the judge may declare the thief to be an outlaw (more later).
§2 Law about Player killing / attacking ::top
Player killers will be handled as per theft with the addition that
a fine will be raised (the size of this fine to be decided, see also
book of fines). Note that the payment to the victim could include
penalties to cover the cost of resurrection and possible limb
surgery. In extreme cases of player killing, the judge may
declare the killer to be an outlaw immediately.
The use of the spells/songs/skills or other kind of abilities to reduce the
stats or the skills of someone like feeblemind spell, weaken spell, snowbound
song, hiteyes, paralyse poison, or something like that is consider at player
attack although it doesnt start the fight. The victim is allowed to kill the
caster, singer, assassin or whoelse in selfdefence since all those actions are
§3 Law about Guilditems ::top
The Guilds all have a guilditem, which is to be used by the members of the
guild, only. These items are listed in the book Protection. It might
happen, that a person happens to own a guilditem of a guild to which that
person doesn't belong. This is a matter of the involved guild, which
members have the right to demand the guilditem back. If the person, which
doesn't belong to the guild, doesn't want to give the item back volunteerly,
the guild members as well as friends asked to assist in this matter have the
following possibilities to regain it:
- Ask the person to give the item back.
- Steal the item either with magical or mundane powers.
- Fight the person in stunmode, and get only the guilditem
- Fight the person in killmode, and get only the guilditem
from the corpse.
If none of this options is available, a guildmember is allowed to inform the
court of this crime.
- Write a mail to the Judge, who will order his assistants to
make an examination on the person. Examination includes the
bags/backpacks and discs of a person.
If the item in question is not found, the court will inform the guildmember
who asked for the investigation of the result and the accused will not be
inspected for the next two weeks. In case the guildmember wishes another
investigation he has to inform the judge to do so, but no further actions
will be taken during a period of 14 days after the first investigation.
If the guilditem is found at the person, he/she is ordered to give it to the
assistant. If he/she obeys, a fine of 2 platinum coin per day and guilditem
will be charged, beginning with the day of the inspection and continuing
until either the items are handed to the judge or his assistants or the
court receives a letter of the original accuser asking to stop further
If the fines rise too high, further steps will be made by the judge. If a
person doesn't allow the assistant to examine his/her items, he/she is
treated, as if the guilditem was found.
If the accused happens to own named items legally (ie, bought from the guild
or acquired by friendship to a member of this guild) and he is able to prove
this (preferably by a written document) no fines will be raised and further
mails regarding this matter will be ignored.
Do _not_ write down an accusation in this room; although the ownership of
guilditems of a foreign guild is not legal, it isn`t a crime severe enough
to justify an accusation.
§4 Law about Guildprotection of NPCs ::top
A guild may protect NPCs when the following procedure was made:
- A member of the administration of the guild has to start a
voting in the guild about protecting a certain NPC.
- After the sucessful voting for the protection of a NPC, the
Guildmaster has to inform the Judge of Padorn about the
decision, and he has to give reasons, why that NPC is to be
If the Judge thinks the reasons to be not enough to protect
the NPC, the guild may not protect it.
Protected NPCs are to be treated the same way as the Guildguards. The Judge
is not allowed to start a voting of protecting a NPC himself, neither may
he/she participate in the voting. A list of the protected NPCs can found in
the book Protection, here in the courthouse.
§5 Law about Guildrooms ::top
The following rules concerning Guildrooms are herby Law:
- The Guild-Rooms are including the internal rooms behind the Guild-
guard, as well as the entrance hall which is the area between the
street and the intern If a person standing on such a list enters the entrenc-
hall, it may be attacked by members of the guild immidiatly.
- Only members of the Guild are allowed to enter it.
- Guildmembers are allowed to order non-guildmembers (foreigner) to
leave the entrance area. If this order isn't obeyed in a short
period of time (about 20-30 seconds), the Guildmember (defender)
is allowed to attack the foreigner (intruder) to defend the Guild.
- Any intruder inside of the internal guild rooms may be attacked
- If the intruder dies inside of the guild, the defender may keep
the inventory as a reward. If the defender dies, he may accuse
the intruder of murder. The inventory of the defender is to be
left inside of the guild-rooms, where it may be regained by him
or a friend.
- Any guild should have a list, where the enemies of the guild are
quoted. If a person standing on such a list enters the entrence-
hall, it may be attacked by members of the guild immidiatly.
- The chasing of an intruder beyond the guild-rooms is not allowed.
Guild Attacks ::top
Each time that a guild is attacked their high members are allowed to
call for help to defend the guild to any guild friends or other kind
The requisit is that they must be in a team leaded by a guild member.
Then that people will be consider as guild members too by the law.
Also if a banished/enemy of any guild is found into any room of their
guild is CONSIDERED a guild attack too, giving the right to any guild
member to attack the intruder.
High members are High Priests, Leaders, Sages, Grey Magicians...
Special case, human, centaur, dwarf, gnome or fairy wearing a mask to hide
the face is declared to be Assassin. These Assassins wear this mask,
because they are on a mission to kill a certain person. It is allowed to
attack the Assassin to prevent him from fulfilling his mission. It's free
to the lawful citizen, attacking the Assassin, if he kills or just removes
§7 Law about the Necronomicon ::top
It is allowed to retrive this Black Book from someone studying in it by
all means, except player killing, before the mind of the reader becomes
corrupted beyond any help.
§8 Law about Outlaws ::top
The judge can declare player, regardless of their power and position,
outlawed in cases of continued or extrem unsocial behavior.
Unsocial behavior contents all forms of threating, stealing and killing.
A bounty will be setted by the judge, and paid from the fuember of that team dies.
Also support outlaws to commit crimes will be punished with outlaw
The laws were written by the judges:
Peaceful, Yorl, Addf, Sangdrax and Nez