The guilds in Xyllomer
Guilds are institutions where players can improve their skills or
gain other advantages. For example you can learn some magic spells
at the mages-guild or train your fighting skills at one of the
fighting-schools. Usually you are told about the guild's advantages
and aims in the specific guild-office, where you can also join the
guild. You must join the guild to be allowed to use its services,
but there are also some schools which you need not to join.
You can be member in several guilds at one time, but you cannot
choose every combination of guilds you might want, because some of
them don't let you join if you are member somewhere this guild
doesn't like.
In the guild-office you can also leave the guild at any time with
a few guild related skills could be HALVED or even removed depending
on the situation. You may also lose experience points.
You should also pay attention to this:
Most guilds do not only take money for their services, they will
also take a certain percentage of all experience you will gain after
you have joined them (usually the guild-tax is 15% of your XP).
There are the following guilds:
Occupational guilds
Layman guilds
Race guilds
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