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Description of the World Xyllomer

Xyllomer's domains

The guilds in Xyllomer

Guilds are institutions where players can improve their skills or gain other advantages. For example you can learn some magic spells at the mages-guild or train your fighting skills at one of the fighting-schools. Usually you are told about the guild's advantages and aims in the specific guild-office, where you can also join the guild. You must join the guild to be allowed to use its services, but there are also some schools which you need not to join. You can be member in several guilds at one time, but you cannot choose every combination of guilds you might want, because some of them don't let you join if you are member somewhere this guild doesn't like.

In the guild-office you can also leave the guild at any time with a few guild related skills could be HALVED or even removed depending on the situation. You may also lose experience points.

You should also pay attention to this:

Most guilds do not only take money for their services, they will also take a certain percentage of all experience you will gain after you have joined them (usually the guild-tax is 15% of your XP).

There are the following guilds:

Occupational guilds

Layman guilds

Race guilds


The books of the Law

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