Advanced emotes
You can direct the longer and more detailed type of emotes to one, (or more)
people. This takes a little longer to type, but it gives you far more control
over how your character is presented to the world. The advanced usage works
like this:
emote grins mischeviously at #jim#, then
turns and smiles innocently at #john#.
Fred grins mischeviously at Jim, then turns
and smiles innocently at John.
Fred grins mischeviously at you, then turns
and smiles innocently at John.
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Obviously you can smile at a person and then, in the same emote poke them.
If you like to be more gramatically correct (and obviously we all do) then instead
of sending all observers the text:
Fred smiles at Jim and then pokes Jim.
emote smiles at #jim# and then pokes #him.jim#.
Fred smiles at Jim and then pokes him. |
This is not gender sensitive, ie: #him.jane# works for a female character too.
Also, as shown above, you can direct parts of the emote to other characters.
While it is possible to work around making statements including the possessive,
using only the above commands .. the functionality has been added for including
possessive statements in an emote. For example:
emote pulls the hair of #jim#.
emote pulls #jim's# hair.
Fred pulls Jim's hair.
Fred pulls your hair. |
To reduce the limitations of the emote command, further functionality has been
added that allows you to emote statements including the possessive. For example:
emote 's nose wrinkles in disgust.
Fred's nose wrinkles in disgust. |
As you would expect, this command can be combined with all the features described
above. There are also a set of more complex commands for using the speech system.
As with these emotion commands, you don't need to know them to roleplay well,
but if you do know them it opens up new ways to present your character as you
want them presented to others in the MUD.
Content by Verdigris
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