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Weapons

Once a weapon is held by your character then manipulating it is very simple. As with other items it may be examined and if the weapon is particularly fine, then it may be possible to examine further some of the details visible on it.


Any body part that may be used in combat to inflict damage or item that may be held in one or two hands and used in combat is considered as a weapon by the game. This means that broken branches, broken bottles and shovels are among the items that a player may choose to fight with on Xyllomer.

to fight with an item:
to parry with an item:
wield <weaponname>
parry with <weaponname>
to compare damage:
to compare parrying:
weaponstats
parrystats


It will usually be possible to wield a one-handed weapon in either the left or the right hand, although this is not always the case. If the player does not specify which hand the character will wield the weapon in, it will default to the right hand. There are no natural left-handers on Xyllomer. Once the right hand is full, the next weapon will automatically be wielded in the left hand.

If the next weapon is a two-handed weapon or one of the few weapons that may only be wielded in the right hand then the game will prevent you from wielding it and notify you that you can't do so. The only way that you can overwield another weapon is if you draw a weapon from a scabbard. You will then automatically unwield any weapon that utilises a hand that your drawn weapon needs to be wielded. The unwielded weapon will not automatically be sheathed, even if you have a scabbard for it.

If you are carrying several different axes and you type: wield axe, then you will wield the axe that most recently came into your possession. It is always best to type the full description of the weapon that you wish to wield, for example: wield winged axe.


Given the choice of one-handed or two-handed weapons, many players opt for the greater damage done by a weapon wielded in two hands. These weapons will penetrate thicker armour and cut off limbs, or at least cause critical wounds, with far more frequency than a one-handed weapon. However the character will get two chances to hit their opponent with two one-handers and with these lighter weapons will usually attack more often also.

The advantage of this is that although each hit will do less damage if it passes the armour, the chances of a hit are improved. Even a hit for low damage will keep the opponent bleeding and bloodloss, untreatable in combat, can do a lot of damage.
However, if the character enters combat against another player, two-handed weapons will have a much better chance of getting through the many layers of armour that a player wears and which a monster or NPC usually does not. Player combat is not encouraged, nor is it particularly common on Xyllomer, but the political and religious alliegances of various guilds do occasionally lead to either single combat or a pitched battle.


You may also elect to parry with a particular weapon. Normally you would parry with the weapon last wielded, usually the one in your left hand. There are advantages and disadvantages to parrying with particular weapons. These can be discovered partially via the: parrystats command and comparing the results.

The best weapon to parry a single attack with is, of course, a shield. It is large and strong and so your chances are good of placing it in the way of an incoming blow and deflecting all damage. However, because they are large, they are not fast enough to parry many attacks that come fast. A small, light weapon like a knife can be swiftly moved to attempt to block many incoming blows, but because of it's size is nowhere near so effective as a shield at parrying a single blow.

Weapons of other types: axes, hammers, staves, swords and so forth lie somewhere in between these two extremes. But when you decide upon your weapon of choice, you should always remember that the speed/weight of the weapon can be just as important a consideration as the ease with which you can parry a single blow.

Content by Verdigris

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