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Laura's Player Guide

Welcome to Xyllomer. In order to help you in your play the administration of Xyllomer has provided you with this copy of Laura's player guide. Any comments or suggestions about this book should be sent to Mian from any post office. We hope that it will prove to be useful and wish you luck in your play here!



On behalf of the wizards of Xyllomer, I would like to take this chance to welcome you. My name is Laura, and I am a mid-level wizard here. I will be your guide in this guide book and hope that this will help you greatly increase the fun that you have here while minimizing any friction between you, other mortals, regular wizzes, or our admin. In this book you will find information about being a successful mortal (I was a high level mage prior to becoming a wizard), the options available without becoming a wizard, becoming a wizard if you choose to, and being a wizard.

Before you can start playing Xyllomer, you have to create the character you want to play in the world of Xyllomer. The chapter 'Character creation' to the right will guide you through the process of creating your account and creating the character which you will roleplay in the world of Xyllomer. Please note that when speaking of the world inside of Xyllomer I will use its correct name which is Xyllomer.

Roleplaying your character     ::top

Once you enter the world of Xyllomer you should cease to be your real life person. Instead you should become your character. Take the time to think for a little bit about your character's background. Does she/he come from a rich or poor family? How does she/he come to be adventuring? What is her/his personality like? Does she/he have any siblings?

Always remember that everything about your character will affect her/him in various ways. Here are a few of those ways:


If you should meet your real life best friend and be introduced to her/him you are not suddenly best friends. In fact, you will have only just then met. You should act as strangers to one another and you should NEVER call each other by your real life names except in conversations that are specifically meant as out of character (ooc) conversations. Out of character conversations might include talks about what your plans for Tuesday night are or talking about the neat new project that wizard X is working on in her domain. Under no circumstances should an out of character conversation ever be used in roleplaying. This means that if someone tells you, in an out of character conversation, something that will prevent your character from having an unpleasant consequence you should let the unpleasant event happen. The reason is that your character (the person in the game) did not know about this. Only your player (you) knew. If you are unable to avoid this, then it is best simply to avoid out of character conversation while logged in to Xyllomer.


Somewhere in the world is a remote, but wonderful wedding chapel. The priest there is the only person with the lawful authority to join two persons in matrimony. He will also only marry females to males and males to females. There are no homosexual marriages in Xyllomer.

The Law:

The judge may be your best friend in real life, but if you are a constant criminal here, do not expect her/him to spare you from the full punishment of the law.

In general one shouldn't simply remember how she/he would react in a situation, but how her/his character would react. And nothing that happens here should be taken too seriously in real life. Always remember that this is only a game. Some have found that it helps them to be able to laugh at themselves and the events of the game if they play a character who is different from themselves in every way. This, they find, makes mudding also much more enjoyable for them.

The next section will explain some options available as long as one stays mortal.

Options as a mortal     ::top

There are no limits on what a mortal may achieve as a mortal. She/he may remain largely unknown or may become a very powerful and influential woman/man during her/his lifetime. Here are a few of the different options.


An influential and trusted member of the world may become the judge of a domain, responsible for deciding all accusations that come before the court of this land.

Guild leadership

Many have found satisfaction in rising to the position of one of their guild's highest leaders. These people have a great amount of privilege not only in their guild, but also an enormous influence in the rest of the world.

World office

This is a broad category but includes any kind of job that is created for a mortal to fill. The best example of this presently is the editor of the newspaper. This may not seem like an enjoyable idea, but in fact it is both important and honorable. Editors and journalists receive a few special privileges that other mortals do not. They also become a few of the select group of mortals that actually communicate directly with the wizards and therefore influence the new creations that the people who create your world invent.

Becoming and being a wizard     ::top

Many who tire of mortal life apply to join to the immortals who create the world that mortals see. If they apply to the gods and are accepted then they are granted great powers and responsibilities that can drastically affect the mortal world. One possibility is to write about the world while another is to create various parts of the world. Some whose functions are deemed important enough by the gods are even promoted to the rank of an Domainlord for example, and a select few even become archwizards (Proctors) responsible for helping to oversee the work of all of the other wizards.

Wizards are prohibited from interfering in the affairs of mortals by giving of assistance which can mean either giving away items or information or by taking action to affect a mortal's fate. This means that you should not commune them to ressurect you if you die. However, if you have a question about the mechanics of how the game works the wizards are the best people to ask and also the best people to ask for help in escaping a bug. Generally the wizards are very helpful to mortals and happy to answer questions or just to chat. At any time that you need to reach a wizard you may commune them with <@commune> <name> <message>. You may also commune to all wizards. It is also possible to reply to a wizard who speaks to you with <reply> <message>. However, you should be careful to avoid abusing this power lest their wrath befall you.


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  Getting started
  How to Die
  Mail system

  Advanced speech
  Advanced emotes

  Basic commands
  World concept

  Death & Injury