Although this section is not in the OOC section of the web site, the content is
related strongly to how you, the player, control the development of your
character. The importance of consistant roleplay has already been discussed,
this page is designed to inform you how to support your roleplay using the
structure of the game.
Stats or statistics are a concept all previous roleplayers will be familiar with.
The character's physical body is represented by the description you choose to
give it and the game-code attributes: strength, dexterity and constitution. You
should not describe your newly-made character as 'bursting with muscle' or
'poised like a dancer'. Your newly-made character, as I have already stated, would
have a hard fight in single combat with a rabbit and probably wears boots because
he/she cannot manage shoelaces.
The mental attributes of the character are named: intelligence, wisdom and
discipline. People have different ways of viewing these, what follows is my
own interpretation of the stats.
If you type vitals in the game, you will be shown
your character's current state of being. Whether they are hungry or thirsty
is shown at the top, along with whether they are tired. Underneath is shown
an assessment, in words, of each stat. This is NOT given numerically in any
place. It is Xyllomer's policy NOT to represent your character to you in terms
of numbers, this is also true of skills and your character's appraisal of
weapon damage and armour protection.
And abbreviation of the above information and how loaded down with equipment
you are can be got by typing: vhp. This leaves out
the information on your character's statistics. The hp
command gives only your physical and mental health and physical energy level.
If you type stats then you will see each attribute
listed, along with the proportion of experience earned that will go into building
it. Different races have maximum and minimum settings for some of these, but
all start with them set roughly similar. There are places in the game-world
where you can meditate and set these preferences.
Also shown here is the deity that the character has most faith in (faith is
measured in sermons attended and donations given). For various reasons this may
not be the deity that the character actually holds highest in regard.
Content by Verdigris, updated by Angborn