Death and Injury
Quick about death for those desperate and impatient
If you die, your ghost will leave the dead body behind, and you need a new one.
For this, you can:
- find a shrine for resurrection or
- find a cleric (player) to resurrect you.
Shrines can be found all over the world. Each shrine is dedicated to a
certain god or goddess, and the god you chose for yourself will affect
some effects of the resurrection. So you cannot take all your combat
experience over to the new body. It depends on the god to decide how
much you loose, so be a faithfull follower.
Note that a Cleric does not NEED to do that, and it's his their right
to choose the conditions.
For those not so unfortunate
First of all I'd like anyone who is completely new to Xyllomer, and especially
anyone who has not MUDded before, combat as a new character (newbie) can be
lethal. In fact in a one on one fight, most new characters have a hard time
to kill a rabbit.
Yes, this a somewhat unrealistic feature of the game, I rationalise it to myself
by thinking of very large rabbits with big, pointy teeth. Many of you who have
played D&D in the past will recognise the ancestry of this issue of physical
power as regards a newly made character.
Alright, now let's deal with injury. Unless your character is intended purely
for roleplaying and will never venture into contact with any of the monsters
that populate the world, you are going to have some need of the knowledge
on this page. Whatever you fight, if your character is young and inexperienced
they will end up doing some bleeding. If you fight something too strong, you
will probably end up doing a lot of bleeding and even if you run away, you may
die of bloodloss. This is a terribly frustrating way to lose a character's life.
There is a command available to you to halt your character's bloodloss, but
beware, the use of this command requires knowledge of the first aid skill.
The command is: aid and it cannot be used while in combat.
The skill should be one of the very first that you train if you wish your character
to enter combat. But if your character is already physically in a bad shape and
you do not know the skill well, you should not attempt to use it, since you might
open your wounds even further, which is worse than waiting for the bleeding to
stop on its own.
Once you know how to deal with bleeding, your chances of survival are much
better. However there will still be many enemies stronger than your young
character on the game. If they are strong enough and are also using a heavy
enough weapon with a cutting edge, you can find yourself suddenly bleeding heavily
and missing a limb!
The bleeding you can care for with your first aid skill, but how do you
deal with the limb? If you have time before you leave the room, you should pick
up the limb. Then you should take it as fast as you can to a temple and ask
the priest to replace the limb. Usually the command: fixlimb <limbname>
will work. You should give the full description of the limb as it appears to
you and give it to the priest.
A priest will do this a few times for free, but after a couple of services from
a priest you will find you have built up a debt. It is wise to: check
your credit after each time you recieve a service from a priest. It is also
best to use a priest of the god that you follow or a friendly god, both for
In Character reasons and for game-code reasons briefly described below.
Just as a piece of additional information, if you lose an arm or if somehow
you break an arm then all armour that covers that part of your body falls to
the ground. Even if you are wearing a long coat of chainmail and you break an
arm, the whole armour falls off. It would be great if you just lost the sleeve
along with the limb, but sadly this is not yet possible.
Allright. So you bled a little and you had your arm chopped off. What next?
Well, after that you quite often find that you are dead. If you die, your ghost
will leave the body and rise into the air above it. If you really need to then
you can shout curses at whatever killed you before you leave. Once dead you
can travel in most of the same directions that you could when alive, although
some you can't, and trying some actions will earn you a reminder of your non-physical
state. You can also use the command: start to travel to either
your racial, or another nominated start point.
Now is probably the time to say that exploring parts of the world in a
ghost state, that you can't reach whil alive, is frowned upon by the wizards. Doing
something that is frowned upon by the wizards is not a good idea. Because you
can't see the frown, a wizard may find another way of letting you know that
you did something they are not happy with .. like dropping a bolt of lightning
down your newly ressurected character's back and watching them dance.
Which brings us nicely to the subject of ressurection. You need a new body
and the only power that can give you one is the power of a god. You should travel
to a temple and: pray there for a new body. Dying and getting
resurrected costs your character some of the experience that they have earned.
In case you are not aware of the concept, experience points are used to determine
your character's mental and physical development. Experience can be earned by
talking with NPCs or other player characters, by killing NPCs or monsters
(NO experience is given for killing other player characters),
or by completing one of the many tasks that NPCs may tell you about if you ask
them questions that seem appropriate to themselves and their physical location.
There are also player clerics who have the power to ressurect. This is not
easy for them, the procedure leaves them drained physically. In some cases,
such as ressurecting someone who is an enemy of the deity they follow, this
might be shown by a drop in fitness condition, which has to improve again before
the character's physical statistics will return to their full potential. Player
clerics will rarely resurrect followers of any deity other than their own as
it may leave them in a weak position should they have to confront their enemies.
Apart from the obvious reason that they are the god your character has faith
in, it makes sense to get resurrected at a temple of the god that your character
follows. Depending upon the relationship between your own god and the god whose
power ressurects you and the character's alignment, your character may find
they retain more or less of the power they had before death. As with replacing
a lost limb, it is best to: check your financial standing with
a priest after ressurecting - no-one wants to be trapped as a ghost.
So we have an In Character and a common sense Out Of Character reason. Always
remember that when you play the game, you play the character. If your holy character
dies at a time when for some terrible reason they are evil or even worse, damned,
don't play clever and get resurrected at the shrine of a god who cares less. If
your character for some reason follows an evil deity, but either is from the
start, or becomes a nice guy, then that should NOT change where they resurrect.
Not unless they want to change their deity, an act which can incur the wrath
of the god they abandon!
Fitness condition:
The skill fitness condition has direct impact on your characters mental and
physical vital stats. After losing a limb or dying, you will find that your
fitness condition is lower than before.
Do not panic!
The skill will rise again with time, allowing your body to reach almost the
same state as it had before the limbloss or the death. It simply takes some
time. However, you should be careful when entering combat, while your body
has not fully recovered yet.
Remember that wizards see and know everything and that if your behaviour is
inconsistant, though not necessarily if it is odd or unusual, someone might
politely ask you, the player, what makes this behaviour In Character.
Content by Verdigris - updated by Nube 2007
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