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The Laws of Xyllomer

There are 4 classes of crime, listed below.
  • Player killing
  • Attacking guilds
  • Theft
  • Other crimes

The set punishments for the crimes player killing and theft will be decided upon (see Book Fines as well).

Attacking another guild or their protected NPC`s is a guild-internal matter and no crime in itself, but harm done to defending players might result in an accusation (see Book Law Update)

A victim of theft has two options:

  • Either to force the return of his stolen goods themselves or
  • to accuse the thief and leave it to the judge to investigate.
If the victim chooses the former, he must first find the thief, accuse him of the crime and request the return of the stolen goods. Should the thief deny the crime, the victim has the right to knock the thief unconcious and take his goods back. He must however acknowledge the fact that the thief will defend himself and he thus runs the risk of being killed by the thief (this does _not_ count as player killing).

A guilty thief must reimburse between 150% and 250% of the value of the items stolen to the victim. The exact sum to be paid will be decided by the judge. Generally, no fine will be raised against the thief though the judge reserves the right to raise such a fine as he sees fit. If after repeated prosecution the thief shows no intention of changing his ways, the judge may declare the thief to be an outlaw (more later).

Player killers will be handled as per theft with the addition that a fine will be raised (the size of this fine to be decided). Note that the payment to the victim could include penalties to cover the cost of resurrection and possible limb surgery. In extreme cases of player killing, the judge may declare the killer to be an outlaw immediately.

by Judge Peaceful, updated by Judge Yorl

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