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About skills

    Skill List

    Combat Skills

  • See the combat section for information

    Appraise skills

  • Appraise enemy
  • Appraise value
  • Appraise object

    Experience skills

  • Awareness

    Health skills

  • First Aid
  • Fitness condition
  • Medical

    Alchemist Skills

  • Alchemy
  • Herbalism

    General skills

  • Animal handling
  • Boat pilot
  • Climb
  • Drinking
  • Hunting
  • Juggling
  • Location sense
  • Tracking
  • Languages
  • Racial languages
  • Ride horse
  • Sailing
  • Swim
  • Trading

    Magic skills

  • Ancient language
  • Generic spells
  • Spell logic

    Thief skills

  • Acrobat
  • Backstab
  • Find and remove traps
  • Hide
  • Pick locks
  • Pick pockets
  • Sneak

As with real-life, there are many things that anybody can do on Xyllomer. But, again as with real-life, the ability of your character to do these things will be increased by a degree of professional training. This training is what your character's skill levels represent.


You can use the command: skills to view the list of skills that your character has, along with a one word description of their level of skill. You can use the command: skills <skilltype> to list only your skills of the particular type as shown to the right.


To train a skill you need to attend either an open training school or the training centre of a guild that you are a member of.
To train anywhere you will need to pay in advance. When you are in a training centre you can check how much you have paid with the command: pay. This will return the amount in copper coins that you have already paid at that guild. To pay more you would type: pay <number> <type> coins. For example: pay 12 gold coins. If you just type: pay coins then you will pay all the coins that you have with you that are not being held in a backpack, bag, money belt or similar container.
Once you have paid you will need to select which skill to train. You do this by typing: train <skillname>. You will need to use the full name of the skill as it is shown on the: list in the training centre. After this is done you may as well leave the training room, they are rarely very exciting places to hang around.


As you learn skills your theoretical knowledge of the skill improves, but without practice your practical ability to use many skills does not. To check if your practical and theoretical ability with a specific skill are identical, or at least very close, you can type: skill <skillname> and you will be told: You need practice with this skill if they are not.
At any time during training, you can type: progress to get an idea of you character's increased understanding since the last time you checked. This will also tell you how much money you still have stored at each training centre. The money that you owe for ongoing training will automatically be deducted from your account at the training centre.
Your theoretical knowledge can only be trained a certain amount about your practical ability. Once this is reached if your type you will get a message: You need more practice to learn more about this skill.


Some players and wandering Non-Player-Characters may also be able to train you in certain skills. This will almost certainly depend on your personal reputation, religion, allyship with or against certain guilds and possibly on other factors too.


Whether or not your level in a skill improves through training is based upon your current level in that skill. Essentially it is easier to learn the basics of a skill, but far tougher to become perfect at it. A side-effect of this is that your account at a training centre could be going down while you pay the money to train, but your skill doesn't rise at all. Obviously the character is not assimilating what is being taught despite the lessons.


Exceptions

The Experience skill awareness works in a slightly different way. When your character completes a quest or explores a part of the world that a wizard feels took some cunning or persistance to reach, you will gain experience points. Your character will also gain experience for roleplay and for combat. As your character grows older and stronger, your awareness will raise.

There are also skills which can be learned from books, such as trading. They will not be taught in a school, but by reading the book with your character.

The health skill fitness condition will sink after you lost a limb or died. This skill has a direct impact on your characters vital stats. The skill will rise on it's own again over time.

Content by Verdigris - updated by Nube 2007


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