Roleplaying is a central part of Xyllomer. Unlike many MUDs on the internet,
Xyllomer is not just a more advanced version of a choose-your-own-adventure book.
There is no way to 'win' the game, except to achieve each session the aims that you
have set for yourself.
Your character from the moment of creation should have a personal history.
This need not be highly detailed .. and remember .. there can only be a certain
number of nobles or royals lost at birth! Just remember that the character is twenty
years old. Even if it is just twenty seasons of ploughing and reaping in moderate
financial comfort, it is a history.
Once the character has a past, take care to develop them consistantly.
It is very unlikely that the daughter of a Rokoonian priest will study magic,
then necromancy and turn to Bhaal! Nor that someone would spend a year
as a holy Satai before joining the Warriors of Asgoth. Of course .. there are
always exceptions and if your reason is In Character, then no-one can argue
with it. Except of course In Character.
One of the hardest things about a MUD is remaining In Character.
If you need to speak to another player Out Of Character, then use the
command for it that is given in the Communication options on the right.
If you do want or need to do this, try and do it somewhere not too public.
Other people may want to remain In Character all the time and might be irritated
by Out Of Character chatter. NEVER speak Out Of Character over your guild-line
if you are fortunate enough to have one, or you might find yourself without the
use of it for an indefinite period of time.
Try not to be led by what YOU as a player know would be the safest or most
sensible thing to do. Think about what your character would do. There are
ways to optimise your character, to take them through a number of guilds
in a particular order dependant upon what you wish them to be. Be mature,
such power-gaming is not looked on with respect.
Content by Verdigris